Appealing to the Appeal of Automated Scoring Technology

In the paper, Reflections on Long-Term Development and Use of Automated Scoring Technology in a Sport (Modified Boxing) Context, (2017)  P.Perkins, et al. write "In our experience, the automated scoring technology makes a highly favourable first impression on almost everyone who sees it in action. The objectivity of the scoring and the excitement generated by dynamic, real-time display of scores are the most commonly identified positive features. Also well-regarded is a feature that provides for occorunce of sounds to indicate the registration of scores, with the sounds differing for the two contestants."

It is clear from this that an easy way for users to see both status and feedback from the game are vital for increasing engagement in a game.

To develop this feedback and status into a new product we are aiming at making the real-time display of points a very visual event, not only for the judges but for all players and spectators.

Departures from a numerical scoreboard lead us into the direction of a 'health bar' often used in video games. This gives an instant view of progress based on position of light and colour, rather than the abstract (unnatural) data provided by numbers. The 'hit counter' lights increase as the player's score increases.

The time of each round can be counted in the same way, but with a decreasing array of lights.

The data for the scores can be visualised in many ways, which leads to the introduction of 'games and variations'.

A few of these could include...

standard, 'most hits achieved in the round',

tug of war where a hit moves the light ring closer to your goal,

first to 'x' number of hits

must lead by 'x' number of hits to win.

A rough visualisation on what this device might look like is...


The beauty of a system like this is that all the devices could be identical, but one is configured as the master, with additional units acting as slaves. This would bring manufacture costs down due to economy of scale. This is how LED PAR lights used in dodgy discos can be set up and controlled.


Image result for disco lights master slave

Of course, it will need a control panel for operation. It will need to indicate the status of other on the networked devices (connected / disconnected / battery level), the slave / master mode, power in, usb connection for linking to the game computer (if needed), power (on/ off), and possibly audio in and volume controls and most certainly a battery monitor for the in-build battery.

This may look something like this...





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