Concept 1 - SIMON

The first of the gamified concepts is SIMON.
The training outcomes are accuracy and attention of the player.

SIMON is a combination of a martial arts training dummy and the 1978 classic toy, SIMON.

The dummy has an array of pressure sensors with lights that come on and off in either pre-determined or random sequences. These pressure points are arranged across the torso and forearms of the dummy.

Rather than a 'follow me' game play like the 1978 game, the new game is a bit more like the arcade game Whack-a-rat.

When a light is activated the player must hit it to gain points.

More points could be awarded for faster reaction times.
When the light is deactivated a hit may count for nothing, or may deduct points.
Pressure sensors can also record the impact, awarding more points for soft hits and less for harder hits.

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